Prompt Mixing Guide

By AurasVseillya

This guide will walk you through using multiple prompts to compose complex images.

To create a new prompt box, press CTRL+SHIFT+ENTER or CMD+SHIFT+ENTER while in the prompt text box.

To remove a prompt box, delete everything inside it, and press BACKSPACE again.

= 2 Prompts Setup =

The 1st prompt will always have the "Theme" or "Main element" of your image including image composition tags, and tags that have shader or post-processing-like effects.

Tags for gender are fairly strong. You should begin by specifying the gender of your character (boy/girl). Age is generally fairly young, but you can age up characters by putting loli, petite in Unwanted Content. You can combine this tag with something like cat for "cat girl" or "cat-girl", which can lend some characteristic of the object/animal to the character.

Once you have figured out how you want to compose your image, start by describing the setting. In my example, I want a girl in it, using some mystical crystal magic.

Now we move on to the 2nd Prompt, describing the physical aspects of the character. This includes appearance, accessories, outfit, and character-related details.

In this example for the 2nd prompt, I won’t go too much in detail but I put tags that describe the character I want. “Arm Rocks” or “Exposed Navel” all are physical tags I want for my character. Other tags like “Crystal Halo”, “Central Core” are accessories, then “Brilliant Colors”, "Aesthetic” and “Epic” are image enhancers that affect the overall image.

Settings Adjustments
Before you start generating, let’s set up some settings on right panel.

Set the resolution to fit the image type you desire. For sampler, stick to Euler Ancestral, but feel free to change it once you like the base picture. It can give you very different results you may like.

Generally, the UC presets are quite good. Just be aware that Low Quality contains tags relative to images of poor quality, compression artifacts, etc; while Bad Anatomy contains tags related to poorly rendered limbs.

However, Bad Anatomy will generally lead to arms being hidden, hands being out of frame, etc. This hides the problem but also reduces detail.